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This is a dynamic, full-body portrait of a fierce male elf warrior in a fantasy style, rendered in a painterly digital art aesthetic with soft watercolor-like backgrounds and sharp, detailed foreground elements. The character is posed in an aggressive combat stance, mid-swing with a longsword raised high in his right hand, as if charging into battle. He stands on a subtle stone or earthy base implied by the shadows, against a misty, ethereal blue-gray fog that evokes a mystical forest or ancient ruin setting. The overall color palette is cool-toned with dominant blues, silvers, and greens, accented by warm golds and browns for metallic and leather details. The figure is approximately 6 feet tall, athletic and lean build, with exaggerated elven proportions: elongated limbs, pointed ears, and a graceful yet intimidating silhouette.
Facial Features and Head:

Face: Angular, high-cheekboned elven face with pale, fair skin showing subtle weathering from battles—faint scars on the left cheek and jawline. Sharp, intense expression with narrowed eyes conveying determination and rage; thin lips pressed into a snarl, revealing gritted teeth.
Eyes: Heterochromatic potential implied—one visible eye is piercing ice-blue, almond-shaped with long lashes; the left eye is covered by a rugged black leather eyepatch secured with a thin cord, adorned with a small silver rivet for a battle-worn look.
Hair: Long, flowing platinum-blonde hair cascading to mid-back in loose, windswept waves, with some strands whipping forward dynamically from the motion. Subtle highlights of white and gold catch the light, suggesting a ethereal glow. Pointed elven ears protrude slightly, pierced with a single small gold hoop on the right ear.
Headwear/Accessories: No helmet; hair is unbound for a wild, untamed appearance.

Upper Body and Torso:

Armor: Intricate, form-fitting scaled armor primarily in midnight-blue leather and metal plates, mimicking dragon scales—overlapping iridescent scales in dark blue and black with subtle green undertones, edged in hammered silver. The chest plate is reinforced with a central gold-embossed dragon motif (a snarling serpentine head with ruby-red gem eyes). Shoulder pauldrons are asymmetrical: the right is larger, spiked with curved bone-like protrusions resembling dragon spines, while the left is sleeker with fur trim.
Arms: Gauntlets of matching scaled leather up to the elbows, with reinforced knuckle guards and fingerless design for dexterity. Right arm extended overhead gripping the sword; left arm bent forward holding a shield. Forearms show faint tattoos or runes in glowing silver ink, peeking from under the armor edges—ancient elven script suggesting protective wards.
Cloak: A tattered forest-green woolen cloak draped asymmetrically over the shoulders, frayed at the edges from wear, with a high fur-lined collar (dark brown wolf fur) and clasped at the throat with a gold dragon-claw brooch. The cloak billows dramatically to the right, caught in an implied wind, revealing the armor beneath.

Lower Body and Legs:

Torso Lower: Scaled cuirass tapers to a wide belt of interlocking metal rings in oxidized bronze, cinched with a thick leather strap holding pouches and a dagger sheath (empty). Subtle abdominal definition visible through the fitted armor.
Pants/Leggings: Tight-fitting blue leather breeches with scale reinforcements on the thighs, tucked into boots. Faint stitching and rivets add texture.
Boots: Knee-high, rugged black leather boots with reinforced toes and heels, laced up the front with brass eyelets. Left boot has a small spur-like attachment; soles are thick and treaded for uneven terrain. Fur trim at the tops matches the cloak.

Weapons and Accessories:

Sword (Right Hand): A finely crafted elven longsword with a straight, double-edged blade about 3.5 feet long, forged in gleaming silver-steel with faint Hamon-like wave patterns along the edge for a magical aura. The fuller (blood groove) is etched with glowing runes. Hilt is wrapped in black leather over a gold-wire core, with a curved crossguard shaped like dragon wings (gold-plated). Pommel is a faceted emerald gem set in gold, emitting a soft inner light. The sword is held in a two-handed overhead swing pose, blade angled 45 degrees downward to the right.
Shield (Left Hand): Oval-shaped heater shield, about 2.5 feet tall, made of darkened hardwood framed in hammered iron with embossed dragon-scale patterns. The surface is battered with dents and scorch marks, painted matte black with a central gold boss (spiked rivet). Strapped to the forearm with leather bracers; held at a defensive angle forward and slightly raised.
Other Gear: A small utility belt with three leather pouches (one for herbs, one for tools, one empty), a coiled rope dangling from the left hip, and a sheathed curved dagger on the right thigh with a bone handle.

Pose and Dynamics:

The figure is in a three-quarter view from slightly below (heroic low-angle), emphasizing height and power. Right leg stepped forward aggressively, knee bent; left leg planted firmly for balance. Torso twisted slightly to the right, generating momentum for the sword swing. The entire pose conveys explosive motion—hair, cloak, and sleeve fringes all trailing dynamically. Subtle shadow under the left foot and sword tip suggests ground contact and weight distribution.

Lighting and Materials:

Lighting: Dramatic side-lighting from the upper left, casting long shadows to the right and creating rim-light highlights on the hair, armor edges, and sword blade. Soft volumetric fog in the background diffuses light for a moody, atmospheric depth.
Materials/Textures: Armor scales have a metallic sheen with specular highlights and subtle pearlescent shifts (blue to purple). Leather is worn and supple with creases and stitching details. Fur is fluffy and matted. Metal elements show patina and engravings. Overall, high-poly potential for 3D: aim for 500k-1M polygons, with PBR maps for realistic reflections (metallic roughness on armor, diffuse on cloth).

Style and Rendering Notes for 3D:
Render in a semi-realistic fantasy style inspired by artists like Frank Frazetta or Magic: The Gathering card art—high detail on armor and face, softer blends on fabrics and hair. For nlevel.ai generation, emphasize asymmetry and motion blur on dynamic elements to capture the energy. Ensure the model is rigged for animation, with separate meshes for cloak, hair, and weapons for easy customization. Background can be modular (foggy ruins) to integrate into scenes., on a plain white background, even lighting
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